Eeesh, it's been awhile since I've been able to write a post. Sorry about that. Having a chronic illness and being a single parent can really flatten you sometimes. So, on with the post! Last time we talked about developing a non-traditional hero. We discussed how archetypes are useful as a basis for creating a… Continue reading Non-Traditional Hero Part 3: Character Flaws and One Stop for Writers
Building a character is a lot like making a cake. Except you don’t want just a basic yellow cake, you want layers and frosting and all the fun stuff that makes cake great. The point is we start with a base, but we don’t stay there. That’s boring. Spice it up. Experiment, see what flavors work well together and which ones don’t. So, let’s get cooking.
What is a traditional hero? Often in fiction, especially romance, the hero is what is termed an alpha male, which I discussed in last week’s post. The often hypermasculine and overly sexualized characters (male and female) in media, while popular, are becoming cliche. So what makes a non-traditional hero? First let’s break down what a hero is and what makes them a hero.
I recently stumbled across a post on Tumblr claiming that it is possible to write up a complex plot in a single day. So can you? Short answer. No. A truly complex and layered plot is not something you can whip up in a day of brainstorming. What you can come up with is a… Continue reading Complex Plotting: It’s Complicated
Video games are a unique medium. They combine the storytelling of a novel and the look of a movie with the ability to interact with the character and story line. This makes for a unique challenge for the creators. Not only must the characters be compelling and the story line exciting but it has to… Continue reading Thief Scene Breakdown Prologue: The Drop
I'm a person of simple tastes. Specific yes, but simple. Engage my mind. Make me feel. And don't skimp on the aesthetics. Thief delivers on all three. Much like Garrett delivers the (stolen) goods. He doesn't disappoint and neither does this game. Mostly. Now, this is not a game play review. There are tons of those.… Continue reading When All Else Fails-Improvise
So last time we talked about creating multi-dimensional characters and focused on the protagonist of my novel Sorrow's Fall. This week I'd like to help you look for ways to make your antagonist just as compelling and multi-faceted. After reading my post about Sorrow you are probably wondering what kind of person could possibly be… Continue reading Let’s Get Complicated Part Two: The Positives of Being a Villain
"The great destroyers of nations and men are comfort, plenty and security. A coward gets scared and quits. A hero gets scared, but still goes on. " - unknown “We make guilty of our disasters the sun, the moon, and the stars: as if we were villains by necessity; fools by heavenly compulsion.” -… Continue reading The Owl and the Raven
It's often considered that science and religion cannot be in the same room without a fight breaking out. Yet, many aspects of science fiction involve belief in a greater power or veneration of something. In fantasy it's often a given that there will be a religious aspect, some stories even involving gods/goddesses themselves. Science fiction… Continue reading The Devout Decepticon: Religion in Science Fiction
Something has been nagging me lately. A disquiet that I wasn't sure how to quell. So, this morning I decided to write the final scene of Sorrow's Fall from Sarin's viewpoint. This might have been a bad idea because it was intense. Warning: Major Spoilers for Sorrow's Fall including the end and several major revelations. Do… Continue reading Killing Sorrow